| Units - Transform - Tank |
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Ranged Unit exclusive transformation forms
Features: Uses Guns as its weapon. Excles in ranged shooting. Received Damage from Melee Units decreases. Best against Combat Vehicle Forms.
Defense+20%, DF Maximum+15%, Concussion Resistance+10, Received Damage from Melee Units-15%, HP maximum increases, High-temperature Resistance-10, and Frost Resistance-10. Leaping Forbidden while in transformtion status.
Heavy Tank: Received Damage from melee units decreases. |
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| Type I |
Damage from Melee Units reduces by 10%, HP maximum increases by 5% |
| Type II |
Damage from Melee Units reduces by 15%, HP maximum increases by 10% |
| Type III |
Damage from Melee Units reduces by 20%, HP maximum increases by 15% |
| Type IV |
Damage from Melee Units reduces by 25%, HP maximum increases by 20% |
| Type V |
Damage from Melee Units reduces by 30%, HP maximum increases by 25% | |
Bloody Tank: Attack to ranged units increases. |
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| Type I |
Own Frost and Concussion skills |
| Type II |
Own Frost and Concussion skills |
| Type III |
Own Frost and Concussion skills |
| Type IV |
Own Frost and Concussion skills |
| Type V |
Own Frost and Concussion skills | |
Golden Tank: Potency Increases. |
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| Type I |
HP maximum increases by 5%, Potency+1 |
| Type II |
HP maximum increases by 10%, Potency+2 |
| Type III |
HP maximum increases by 15%, Potency+3 |
| Type IV |
HP maximum increases by 20%, Potency+4 |
| Type V |
HP maximum increases by 25%, Potency+5 | |
Star Tank: Attack Damage increases. |
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| Type I |
HP maximum increases by 5%, Attack Damage increases by 10% |
| Type II |
HP maximum increases by 10%, Attack Damage increases by 12% |
| Type III |
HP maximum increases by 15%, Attack Damage increases by 15% |
| Type IV |
HP maximum increases by 20%, Attack Damage increases by 17% |
| Type V |
HP maximum increases by 25%, Attack Damage increases by 20% | |
Iron Tank: Concussion Resistance increases. |
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| Type I |
Concussion Resistance +11%, HP maximum increases by 5% |
| Type II |
Concussion Resistance +12%, HP maximum increases by 10% |
| Type III |
Concussion Resistance +13%, HP maximum increases by 15% |
| Type IV |
Concussion Resistance +14%, HP maximum increases by 20% |
| Type V |
Concussion Resistance +15%, HP maximum increases by 25% | |
Jedi Tank: Damage to Hummers increases. |
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| Type I |
HP maximum increases by 5%, Attack Damage to Hummers increases by 10%. |
| Type II |
HP maximum increases by 10%, Attack Damage to Hummers increases by 15%. |
| Type III |
HP maximum increases by 15%, Attack Damage to Hummers increases by 20%. |
| Type IV |
HP maximum increases by 20%, Attack Damage to Hummers increases by 25%. |
| Type V |
HP maximum increases by 25%, Attack Damage to Hummers increases by 30%. | | |
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