• Zero Online - Units - Transform - Tank
Units - Transform - Tank
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Gun-form Dyno-form Pyrobeast-form Cryobeast-form
Tank-form ATV-form Pyrojet-form Cryojet-form


Ranged Unit exclusive transformation forms

Features: Uses Guns as its weapon. Excles in ranged shooting. Received Damage from Melee Units decreases. Best against Combat Vehicle Forms.

Defense+20%, DF Maximum+15%, Concussion Resistance+10, Received Damage from Melee Units-15%, HP maximum increases, High-temperature Resistance-10, and Frost Resistance-10. Leaping Forbidden while in transformtion status.

Heavy Tank: Received Damage from melee units decreases.
Type I  Damage from Melee Units reduces by 10%, HP maximum increases by 5%
Type II  Damage from Melee Units reduces by 15%, HP maximum increases by 10%
Type III  Damage from Melee Units reduces by 20%, HP maximum increases by 15%
Type IV  Damage from Melee Units reduces by 25%, HP maximum increases by 20%
Type V  Damage from Melee Units reduces by 30%, HP maximum increases by 25%


Bloody Tank: Attack to ranged units increases.
Type I  Own Frost and Concussion skills
Type II  Own Frost and Concussion skills
Type III  Own Frost and Concussion skills
Type IV  Own Frost and Concussion skills
Type V  Own Frost and Concussion skills


Golden Tank: Potency Increases.
Type I  HP maximum increases by 5%, Potency+1
Type II  HP maximum increases by 10%, Potency+2
Type III  HP maximum increases by 15%, Potency+3
Type IV  HP maximum increases by 20%, Potency+4
Type V  HP maximum increases by 25%, Potency+5


Star Tank: Attack Damage increases.
Type I  HP maximum increases by 5%, Attack Damage increases by 10%
Type II  HP maximum increases by 10%, Attack Damage increases by 12%
Type III  HP maximum increases by 15%, Attack Damage increases by 15%
Type IV  HP maximum increases by 20%, Attack Damage increases by 17%
Type V  HP maximum increases by 25%, Attack Damage increases by 20%


Iron Tank: Concussion Resistance increases.
Type I  Concussion Resistance +11%, HP maximum increases by 5%
Type II  Concussion Resistance +12%, HP maximum increases by 10%
Type III  Concussion Resistance +13%, HP maximum increases by 15%
Type IV  Concussion Resistance +14%, HP maximum increases by 20%
Type V  Concussion Resistance +15%, HP maximum increases by 25%


Jedi Tank: Damage to Hummers increases.
Type I  HP maximum increases by 5%, Attack Damage to Hummers increases by 10%.
Type II  HP maximum increases by 10%, Attack Damage to Hummers increases by 15%.
Type III  HP maximum increases by 15%, Attack Damage to Hummers increases by 20%.
Type IV  HP maximum increases by 20%, Attack Damage to Hummers increases by 25%.
Type V  HP maximum increases by 25%, Attack Damage to Hummers increases by 30%.


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